Martin Hash's
Animation:Master 2003
Digital Character Animation Made Easy.
Model,
Render, & Animate in One Powerful Package!
 
Ordering
Information - System Requirements
Now anyone can create 3D pictures and animation at
home or in the studio with Animation: Master. This remarkable program
includes everything you need to create fabulous computer graphics;
including complete sculpting features, powerful animation tools,
superb rendering, and all this is compatible with the most popular
computers.
You have cross platform compatibility
with
Power Macintosh and Windows 9x/NT/2K.
"Animation: Master" gives both
beginning and advanced animators the ability to tell their stories.
Remarkably, wrapped into one interface are advanced features like
inverse kinematics, ray-tracing, image mapping, and modeling of
complex organic and mechanical objects. The revolutionary patch-based
technology makes it easy to create natural, fluid-moving characters,
scenery, and props.
"Animation: Master", the 3D motion
picture studio is the most powerful and affordable spline based
modeling and animation program available. Specifically designed for
classic character animation, the drag and drop, customizable interface
and powerful motion tools give you the control that is required to
tell your story.
Since A:M is geared toward character animation, it
gives you the ability to build libraries of actions and characters
that can be reused over and over. Its cross platform compatibility
makes A:M an excellent choice for studios with multiple types of
systems.
Make a movie, Design any character you can imagine,
Enhance business presentations, Create 3D story boards, Build your own
virtual reality!
Latest Features:
-
Modeling: Lock Control Points
-
Modeling: "Distortion Mode" Deformation
Tool
-
Animation: Flock to Surface Constraint
-
Animation: Animated Camera Rotoscopes
-
Animation: Onion Skinning
-
Animation: Kuper camera motion data import
-
Animation: Hard and Soft Body Dyanmics; including
cloth, springs, masses and collision detection between objects
-
Rendering: Film Tint; presets like "black and
white" or "sepia tones"
-
Rendering: Stereo Rendering
-
Rendering: Shadow Buffers and "Shadow
Only" Buffers
-
Rendering: Exportable lighting maps, vertex colors
for game engines
-
Rendering: Selectable Soft Shadow Color
-
Rendering: Fully Customizable Toon or Anime Style
Shader/Render
-
Materials and Object Attributes: Transparent
Density
-
Materials and Object Attributes: Translucency
-
Materials and Object Attributes: Reflection
Falloff
-
Materials and Object Attributes: Material
"Bump" attribute"
-
Multiplane style layer compositing and cameras
-
Lipsync Dopesheet and Phoneme creation tools
Benefits
SPLINE BASED MODELING, ANIMATION, AND RENDERING -
allows smooth organic models and natural freeform motions.
BONES MODE for easy IK construction.
INVERSE KINEMATICS - to interactively pose
articulated characters.
SKELETAL, MORPHING, AND BENDING ACTIONS IN COMBINATION
- all three kinds of object and character motion can be overlapped and used in
unison.
TIME BASED MOTION "EASE" - for accurate
acceleration and deceleration of movement.
TRUE PATCH-BASED "UV DECAL" MAPPING -
using bit mapped images that are locked to a surface and distort properly when an object
bends and twists.
Direct3D and Conix OpenGL real-time rendering
MOTION LIBRARIES - so that a complex action needs
to be built only once and then used over and over again. Includes motion capture input
& motion control output.
LIP SYNCH KEY FRAMING - for assembling lip shapes
with automatic inbetweening.
TECHNICAL SUPPORT- Top notch and totally
free.
System Requirements
Any (Intel)PC or PowerMac with:
- 200MHZ or faster processor
- 64 MB ram
- Local CD-Rom Drive
- 10 MB Free HD Space for Program Files
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