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A Complete List of Features Available In Animation:Master

  • Interface FeaturesRyan likes Animation Master 2000! (image)

  • Modeling Features

  • Animation Features

  • Rendering Features

  • Materials and Object Attributes Features

  • FX Features

  • Miscellaneous Features

  • Image Formats Supported

  • Interface: 

  • Integrated interface, with easy turning, zooming, and navigation features. 
  • D3D and Conix OpenGL accelerated for a smooth tactile feel in all areas of the interface.
  • MFC based interface allows for completely customizable options including color schemes, tool bar placement and customizable keyboard shortcuts.
  • Drag and drop interface technology fully implemented for easy object manipulation.
  • Create scenes with as many characters, lights, cameras, and props on the stage as you like.
  • Modeling , creation of Actions and choreography can all be done in the same window from any view .
  • Proportional Zoom; finer zoom control in choreography. 
  • Centered Turn; turn about the local coordinate system. 
  • Global Axis Translates; option to move control points in world space instead of screen space. 
  • Multiple, re sizable Windows; have two action windows, or set up three modeling windows in a traditional tri- view layout. 
  • Drag able, dock able panels; put the panels anywhere you want on the screen or hide them completely. 
  • Simplified Operation; tools changed to operate in a more "standard" fashion. 
  • Save Interface State; projects maintain their window's layout for next use. 
  • Interrupt drawing to increase drawing speed.
  • Specify automatic reload of last project at startup.
  • Limit memory usage.
  • User controllable rotate snap angle.
  • Object Instancing
  • Intuitive Object Manipulators; uniform for lights, cameras, characters, props, etc.
  • Markers/Rulers
  • Fully editable Timeline Window

    Modeling: 

  • No more inefficient polygons! Model with flexible Hash patches. 
  • Start from a Library of example characters. 
  • Curved lines move easily to allow for quick manipulation. 
  • Complete selection of real-time tools combined with point-and-click sculpting makes object creation easy. 
  • Model over a Rotoscope image. 
  • As many Rotoscopes as you like can be loaded into any view.
  • Seamlessly integrates "bones" into low-density, unibody models. Characters (or objects) are built as a single model, then bones are inserted any way you like to for the "skeletal" IK basis for your character.
  • Un attach; disconnect "attached" points while modeling. 
  • Insert Control Points; automatically adds control points to those hard to get to splines. 
  • Perspective Modeling; option to model while viewing the object in perspective. 
  • Nested Hide; hide more points when some already hidden.
  • "Lasso" or free form group tool included with standard group tool for easy selection of multiple control points.
  • choose  D3D or Conix OpenGL shaded real-time mode when modeling instead of wire frame.
  • Patch Hooks to reduce resolution and eliminate creasing
  • Bias Handles for easy control of spline curvature.
  • Optimized DXF export.
  • Unique object manipulators for translating scaling and rotating.
  • Specific grid sizing for use in creating precise scale objects.
  • Grid can also be toggled on and off.
  • variable lathe cross sections.
  • User definable Undo and Redo.
  • Uniform Normal Face Control for Polygonal output .
  • Paste and Extrude offsets.
  • Cut, copy and Paste
  • Flip or Mirror a selected group of points around any axis.
  • True Type Font Outline Import
  • Locked Control Points
  • Copy/Flip/Attach
  • DXF Import
  • Lock Control Points 
  • "Distortion Mode" Deformation Tool 

    Animation: 

  • Patch-based animation allows smooth, flexible movement. 
  • Complex movements are simplified; unique bones motion offers lifelike bouncing and twisting. 
  • Complete skeletal and muscle control features. 
  • Inverse Kinematics (IK) for creating skeletal based motion. 
  • Character animation with lip-synch via muscle motion made easier than ever before. 
  • Stride length to prevent a character's feet or tires from slipping as they move. 
  • Action Overloading; applying layers of Actions to a character so that it can "walk", "talk", and "clench" its fists simultaneously. 
  • Action Range; choose only a range of frames, Hold, or Wait from an Action 
  • Rotoscope facial movement in Muscle with sequenced backgrounds. 
  • Poses; save and open single Skeletal or muscle key frame. 
  • Lock Bones to lock masses in space while adjusting the rest of the Character. 
  • Sophisticated Key frame controls.
  • Many different kinds of real-time constraints for perfect anchoring, picking up objects, and animated paths; Including: Aim At, Kinematic, Path, Translate To, Orient like, Aim Roll At, Spherical Limits, Surface, Scale Like and Scale to Reach.
  • Flock to Surface Constraint 
  • Powerful Channel Based motion control.
  • Scrub Bar.
  • Action Undo.
  • Action Objects;for animating props, even other characters seamlessly within an action.
  • Force Objects;apply dynamic forces any way you like.
  • Rotoscoping
  • Action Blending
  • Copy/Paste Mirrored Action
  • Pose Sliders (frame ranges can be saved in a pose).
  • Kinematic Rotational Stiffness
  • "Continuous Play" Scrubbing
  • Animated Camera Rotoscopes 
  • Onion Skinning 
  • Kuper camera motion data import 
  • Hard and Soft Body Dyanmics; including cloth, springs, masses and collision detection between objects. 

    Rendering: 

  • Ray tracing of transparency, reflections and shadows for visually realistic results. 
  • D3D or OpenGL real-time previews can be saved as output.
  • Super fast, Super quality hybrid renderer.
  • Selectable Specular Color.
  • Mirrors with adjustable settings. 
  • Alpha buffer rendering for combining computer animation with live action. 
  • Multiple levels of antialiasing for animation or film. 
  • 32-bit, variable, unlimited resolution rendering. 
  • AVI animation playback within the software. 
  • Bound Rendering; Quick Render or Ray Trace only a portion of the screen. 
  • TV Safe and Title Safe indication. 
  • Transparency Averaging; another form of transparency calculation now extended to all objects. 
  • Image Maps can be antialiased. 
  • Shadow Maps
  • Gamma Correction.
  • Show or hide render in progress.
  • User selectable reflection limit.
  • Motion Blur.
  • Extensive render status meters.
  • Multiple quality options.
  • NTSC safe color.
  • Radiosity.
  • Ray Traced or Z-Buffer Soft Shadows.
  • Film Grain
  • Bloom
  • Soften
  • Up-Rez
  • Over Sampling
  • Dither
  • Dynamic Range (gamma correction) <
  • Film Color Files
  • Field Rendering
  • Line Geometry
  • No "anti-alias" option (Game Sprites)
  • Film Tint; presets like "black and white" or "sepia tones" 
  • Stereo Rendering 
  • Shadow Buffers and "Shadow Only" Buffers 
  • Exportable lighting maps, vertex colors for game engines 
  • Selectable Soft Shadow Color 
  • Fully Customizable Toon or Anime Style Shader/Render 

    Materials and Object Attributes: 

  • Ability to apply custom textures, images and object Attributes to individual patches. 
  • Image Maps Locked to the surface through use of UV coordinate system.
  • Glass with Refraction and Caustics. 
  • Image types  include color,  bump, transparency, reflectivity, diffuse, specular, ambiance, mirror, gradient and cookie-cut maps. 
  • Textures you define, modify, save and reuse. 
  • Integrated Algorithmic Perlin Materials Editor. 
  • Flatten; unroll a segment before applying Decals. 
  • System Color Dialog uses your platform's standard 24-bit color dialog to choose and change colors. 
  • Displacement and Fractal Maps. 
  • Edge Transparency.
  • Environment Maps.
  • Gamma correction can be applied to Image Maps.
  • Supports 32 bit Image Maps
  • Frame Control of Animated Maps; so that image maps can cycle, skip frames, hold, wait, or "ping pong". 
  • Unique Decal (image map) manipulator allows you to scale,  reverse and position an image in real time .
  • See through Decaling.
  • Maps automatically cached for interactive  map editing though use of any third party paint program. 
  • Tile able Image Maps.
  • Spherical, Cylindrical and Planar Projection Mapping.
  • Animatable Material Attributes.
  • Material Effector Objects.
  • ATX class 3rd party Material plugin support.Animation:Master
  • JPEG and TIFF support
  • Trasparent Density 
  • Translucency 
  • Reflection Falloff 
  • Material "Bump" attribute"

    FX: 

  • Volumetric Lights.
  • "Dust" objects for animatable smoke, fog and steam.
  • Glows.
  • Lens Flares.
  • Depth of Field.
  • Turbulence.
  • Light Projection Gels.
  • Hair.
  • Particles; streaks and blobbies.
  • Object Weathering.

    Miscellaneous 

  • Motion capture input from a number of different sources
  • Controllable, targetable, colored lights with colored shadows.
  • Multiple Cameras.
  • Non-perspective camera for scrolling game screens.
  • Complete Documentation in both Digital and printed form.
  • You can perform most functions, such as modeling, animating, and texturing from the camera's point of view.
  • Audio load/save for synching.
  • Complete Game and Export SDK including real-time model and map export, action export, viewer and source code.
  • Multiplane style layer compositing and cameras.
  • Lipsync Dopesheet and Phoneme creation tools.

IMAGE FORMATS SUPPORTED

Load: TARGA, JPEG, TIFF, PICT(mac only), AVI(pc only), Quicktime.
Save: TARGA, PICT(mac only), AVI(pc only), Quicktime.

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